Multiplayer Waypoint Tower Defense

Big idea:

The idea is to use hidden information about optimum paths and opposing army disposition to create a game where a somewhat random strategy is required.

You get points/money for picking up valuable items, killing enemy units, reaching predefined goals, etc.

During Action, you may be able to interact with units - using their targeting abilities to somewhat modify their behavior.

Unit types:

At the beginning of every round units can reset their position or continue from where the left off. If they continue, it becomes more like Baldur's gate, a strategic non-realtime combat simulation.